No se puede build para simulador con iphonesimulator9.2

Me enfrento a errores extraños cuando bash build mi proyecto para el simulador con xcodebuild (Funciona bien cuando se construye directamente con Xcode).

09:54:55 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphoneos9.2 -derivedDataPath builds clean build | xcpretty ▸ Cleaning Game/Game [Debug] ▸ Check Dependencies ▸ Clean Succeeded ▸ Building Game/Game [Debug] ▸ Check Dependencies ▸ Compiling AppDelegate.m ▸ Compiling main.m ▸ Compiling ViewController.m ▸ Compiling ViewController.m ▸ Compiling AppDelegate.m ▸ Compiling main.m ▸ Compiling Main.storyboard ▸ Compiling LaunchScreen.storyboard ▸ Processing Info.plist ▸ Touching Game.app ▸ Signing builds/Build/Products/Debug-iphoneos/Game.app ▸ Build Succeeded 09:55:06 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphonesimulator9.2 -derivedDataPath builds clean build | xcpretty ▸ Cleaning Game/Game [Debug] ▸ Check Dependencies ▸ Clean Succeeded ▸ Building Game/Game [Debug] ▸ Check Dependencies ▸ Compiling ViewController.m ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture #error Unsupported architecture ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported #error architecture not supported ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* prefernetworking block size */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_id_t; /* [XSI] pid_t, uid_t, or gid_t*/ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t' typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' typedef __darwin_intptr_t intptr_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/_types.h:42:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_wctype_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'? typedef __darwin_size_t size_t; ^ ❌ fatal error: too many errors emitted, stopping now [-ferror-limit=] ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' #import <Availability.h> ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' #include <sys/types.h> ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' #include <CoreFoundation/CoreFoundation.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' #include <sys/types.h> // for __DARWIN_NULL ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' #include <stdint.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' #include <sys/cdefs.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' #include <Foundation/Foundation.h> ~~~~~~~~^ ❌ /Users/tito/Documents/workspace/Game/Game/ViewController.h:9:9: could not build module 'UIKit' #import <UIKit/UIKit.h> ~~~~~~~~^ ▸ Compiling AppDelegate.m ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture #error Unsupported architecture ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported #error architecture not supported ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* prefernetworking block size */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_id_t; /* [XSI] pid_t, uid_t, or gid_t*/ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t'; did you mean 'uint16_t'? typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' typedef __darwin_intptr_t intptr_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t' typedef __darwin_size_t size_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_ct_rune_t.h:31:9: unknown type name '__darwin_ct_rune_t'; did you mean '__darwin_wctrans_t'? typedef __darwin_ct_rune_t ct_rune_t; ^ ❌ fatal error: too many errors emitted, stopping now [-ferror-limit=] ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' #import <Availability.h> ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' #include <sys/types.h> ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' #include <CoreFoundation/CoreFoundation.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' #include <sys/types.h> // for __DARWIN_NULL ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' #include <stdint.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' #include <sys/cdefs.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' #include <Foundation/Foundation.h> ~~~~~~~~^ ❌ /Users/tito/Documents/workspace/Game/Game/AppDelegate.h:9:9: could not build module 'UIKit' #import <UIKit/UIKit.h> ~~~~~~~~^ ▸ Compiling main.m ▸ Compiling AppDelegate.m ** BUILD FAILED ** The following build commands failed: CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/arm64/ViewController.o Game/ViewController.m normal arm64 objective-c com.apple.compilers.llvm.clang.1_0.compiler CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/armv7/AppDelegate.o Game/AppDelegate.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler (2 failures) 

Estos commands se han ejecutado en un proyecto que acababa de crear con Xcode7.2.

¿Alguien sabe cómo resolver estos errores?

La solución consiste en especificar el parámetro de destino al crear –

 xcodebuild ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${TARGET_NAME}" -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" **-destination 'platform=iOS Simulator,id=DC050A0D-6041-40F5-9D0E-EAEFA1D1EA42,OS=9.2'** clean build 

(Reemplace el "id" con nombre como name = iPhone 6 si solo tiene un simulador de ese tipo específico)

En el foro de usuarios de Apple en el interior encontró otra solución:

Pase PLATFORM_NAME=iphonesimulator a xcodebuild , además de -sdk iphonesimulator .

De esta forma, no está relacionado con el nombre o id del simulador.

https://forums.developer.apple.com/thread/27975