La aplicación iOS se inicia y luego se cierra instantáneamente en simulator / xcode

cualquier aplicación en la que trabaje en Mavericks 10.9.1 / Xcode 5.0 / iOS Simulator 7.0.1 / SpriteKit parece funcionar bien, pero se cierra de nuevo a casa tan pronto como termine de cargar la aplicación.

Esto incluso sucede en los nuevos proyectos que comienzo en Xcode, usando el básico "¡Hola, Mundo!" model.

Usando la plantilla básica de SpriteKit en un proyecto NUEVO, recibo los siguientes errores al iniciarlo en iOS Simulator sin modificaciones en el código:

ACTUALIZACIÓN # 1: También me gustaría señalar que después de ser forzado a la pantalla de inicio, todas las otras aplicaciones estándar en iOS Simulator (Safari, Maps, etc.) funcionan normalmente, lo que implica que puede ser simplemente el código en sí. Sin embargo, teniendo en count que esto ocurre en un nuevo proyecto directamente fuera de la installation pnetworkingeterminada de Xcode 5.0.2, estoy en una pérdida en cuanto a la causa.

Registro del sistema:

Marker - Feb 14, 2014, 2:07:00 PM Feb 14 14:07:02 My-Mac-Pro.local SpringBoard[530] <Warning>: LICreateIconForImage passed NULL CGImageRef image Feb 14 14:07:02 My-Mac-Pro com.apple.iphonesimulator.launchd.581ea05d[518] (UIKitApplication:MY.TestTestTest[0x871c][577]) <Warning>: Service exited with abnormal code: 1 Feb 14 14:07:02 My-Mac-Pro.local backboardd[520] <Warning>: Application 'UIKitApplication:MY.TestTestTest[0x871c]' exited abnormally with exit status 1 

Registro de console:

 LLVM ERROR: Cannot select: 0xa4092b0: v16i8 = X86ISD::PSHUFB 0xa407bb8, 0xa408118 [ID=695] 0xa407bb8: v16i8 = llvm.x86.sse2.packuswb.128 0xa407b30, 0xa407a20, 0xa407aa8 [ORD=1594] [ID=694] 0xa407b30: i32 = TargetConstant<2543> [ORD=1594] [ID=37] 0xa407a20: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407448, 0xa4075e0 [ORD=1592] [ID=693] 0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36] 0xa407448: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4073c0 [ORD=1582] [ID=691] 0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25] 0xa4073c0: v4f32 = fadd 0xa407338, 0xb3e70e8 [ORD=1581] [ID=688] 0xa407338: v4f32 = fmul 0xa406cc8, 0xa407e60 [ORD=1580] [ID=685] 0xa406cc8: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406c40, 0xabf75e0 [ORD=1567] [ID=682] 0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35] 0xa406c40: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406bb8, 0xa407ee8 [ORD=1566] [ID=679] 0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34] 0xa406bb8: v4f32,ch = load 0xa406b30, 0xabe62d0, 0xb3e4208<LD16[%604](tbaa=!"omnipotent char")> [ORD=1565] [ID=675] 0xabe62d0: i32 = FrameIndex<1> [ORD=978] [ID=4] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120] 0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100] 0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132] 0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135] 0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104] 0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133] 0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102] 0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa4075e0: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407558 [ORD=1585] [ID=690] 0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25] 0xa407558: v4f32 = fadd 0xa4074d0, 0xb3e70e8 [ORD=1584] [ID=687] 0xa4074d0: v4f32 = fmul 0xa406e60, 0xa407e60 [ORD=1583] [ID=684] 0xa406e60: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406dd8, 0xabf75e0 [ORD=1571] [ID=681] 0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35] 0xa406dd8: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406d50, 0xa407ee8 [ORD=1570] [ID=677] 0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34] 0xa406d50: v4f32,ch = load 0xa406b30, 0xa405d50, 0xb3e4208<LD16[%608](tbaa=!"omnipotent char")> [ORD=1569] [ID=674] 0xa405d50: i32 = add 0xabe62d0, 0xb3dc798 [ORD=1465] [ID=73] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120] 0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100] 0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132] 0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135] 0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104] 0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133] 0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102] 0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407aa8: v8i16 = llvm.x86.sse2.packssdw.128 0xa407998, 0xa407778, 0xa407910 [ORD=1593] [ID=692] 0xa407998: i32 = TargetConstant<2541> [ORD=1592] [ID=36] 0xa407778: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa4076f0 [ORD=1588] [ID=689] 0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25] 0xa4076f0: v4f32 = fadd 0xa407668, 0xb3e70e8 [ORD=1587] [ID=686] 0xa407668: v4f32 = fmul 0xa407008, 0xa407e60 [ORD=1586] [ID=683] 0xa407008: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa406f70, 0xabf75e0 [ORD=1575] [ID=680] 0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35] 0xa406f70: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406ee8, 0xa407ee8 [ORD=1574] [ID=676] 0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34] 0xa406ee8: v4f32,ch = load 0xa406b30, 0xa405e60, 0xb3e4208<LD16[%612](tbaa=!"omnipotent char")> [ORD=1573] [ID=673] 0xa405e60: i32 = add 0xabe62d0, 0xabe3fa0 [ORD=1467] [ID=75] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120] 0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100] 0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132] 0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135] 0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104] 0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133] 0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102] 0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407910: v4i32 = llvm.x86.sse2.cvttps2dq 0xabe63e0, 0xa407888 [ORD=1591] [ID=672] 0xabe63e0: i32 = TargetConstant<2528> [ORD=1151] [ID=25] 0xa407888: v4f32 = fadd 0xa407800, 0xb3e70e8 [ORD=1590] [ID=670] 0xa407800: v4f32 = fmul 0xa4071a0, 0xa407e60 [ORD=1589] [ID=668] 0xa4071a0: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa407118, 0xabf75e0 [ORD=1579] [ID=666] 0xa3f4d78: i32 = TargetConstant<2700> [ORD=1480] [ID=35] 0xa407118: v4f32 = llvm.x86.sse.max.ps 0xa3f4b58, 0xa406888, 0xa407ee8 [ORD=1578] [ID=664] 0xa3f4b58: i32 = TargetConstant<2698> [ORD=1479] [ID=34] 0xa406888: v4f32 = fadd 0xa406800, 0xa3f5460 [ORD=1555] [ID=660] 0xa406800: v4f32 = fmul 0xa3f6dd8, 0xa406448 [ORD=1554] [ID=656] 0xa3f5460: v4f32 = llvm.x86.sse.min.ps 0xa3f4d78, 0xa3f53d8, 0xabf75e0 [ORD=1495] [ID=616] 0xa407ee8: v4f32 = bitcast 0xa4072b0 [ID=120] 0xa4072b0: v4i32 = BUILD_VECTOR 0xa407228, 0xa407228, 0xa407228, 0xa407228 [ID=100] 0xabf75e0: v4f32,ch = load 0x975facc, 0xa3f6118, 0xb3e4208<LD16[ConstantPool]> [ID=132] 0xa3f6118: i32 = add 0xb3e6978, 0xabf7f70 [ID=121] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xabf7f70: i32 = X86ISD::Wrapper 0xabe58a8 [ID=101] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa407e60: v4f32,ch = load 0x975facc, 0xa408090, 0xb3e4208<LD16[ConstantPool]> [ID=135] 0xa408090: i32 = add 0xb3e6978, 0xa407f70 [ID=124] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xa407f70: i32 = X86ISD::Wrapper 0xa3f4be0 [ID=104] 0xa3f4be0: i32 = TargetConstantPool<<4 x float> <float 2.550000e+02, float 2.550000e+02, float 2.550000e+02, float 2.550000e+02>> 0 [TF=2] [ID=67] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xb3e70e8: v4f32,ch = load 0x975facc, 0xa3f6338, 0xb3e4208<LD16[ConstantPool]> [ID=133] 0xa3f6338: i32 = add 0xb3e6978, 0xb3e43a0 [ID=122] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xb3e43a0: i32 = X86ISD::Wrapper 0xabe61c0 [ID=102] 0xabe61c0: i32 = TargetConstantPool<<4 x float> <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>> 0 [TF=2] [ID=65] 0xb3e4208: i32 = undef [ORD=977] [ID=3] 0xa408118: v16i8 = bitcast 0xa407d50 [ID=140] 0xa407d50: v2i64,ch = load 0x975facc, 0xa408228, 0xb3e4208<LD16[ConstantPool]> [ID=136] 0xa408228: i32 = add 0xb3e6978, 0xa4081a0 [ID=125] 0xb3e6978: i32 = X86ISD::GlobalBaseReg [ID=64] 0xa4081a0: i32 = X86ISD::Wrapper 0xb405660 [ID=105] 0xb405660: i32 = TargetConstantPool<<16 x i8> <i8 2, i8 1, i8 0, i8 3, i8 6, i8 5, i8 4, i8 7, i8 10, i8 9, i8 8, i8 11, i8 14, i8 13, i8 12, i8 15>> 0 [TF=2] [ID=68] 0xb3e4208: i32 = undef [ORD=977] [ID=3] In function: gldLLVMFPTransform7 

Intente actualizar a Xcode 5.1 (la versión beta es bastante estable) y como se indicó anteriormente, restablezca la configuration de contenido del simulador de iOS. Puede ser exigente a veces.

¿Has intentado reiniciar el simulador? ('menu de iOS Simulator'> 'Restablecer contenido y configuration …') No es raro que el simulador actúe de forma divertida en algún momento.

En el buscador select el file .xcodeproject.
Haga clic derecho y select Mostrar contenido del package.
Luego borre "xcuserdata"

Por lo general, almacena el estado de la última ejecución.